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   VIRTUAL REALITY
News Resources Bibliography
More Internet users getting a virtual life -- Ellen Lee  -- San Francisco Chronicle  -- October 08, 2007

The online universe is brimming with dozens of virtual worlds vying to build sustainable life in the "avatar age."

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Virtual game is a 'disease model' -- Staff  -- BBC Sci/Tech  -- August 21, 2007

An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, scientists suggest.

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Putting a Second Life First -- David LaGesse  -- U.S. News & World Report  -- January 21, 2007

Second Life, the popular online virtual world, has announced its plans to open-source access to its backend as a way of meeting increasing demand.

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Virtual economies attract real-world tax attention -- Adam Pasick  -- Scientific American  -- October 16, 2006

Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.

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Entropia Universe Players Can Cash Their Online Earnings at the A.T.M. -- Seth Schiesel  -- New York Times  -- May 02, 2006

Entropia, an online computer games is taking an ambitious step to meld their in-game economy with the real global financial system by allowing players to withdraw virtual funds into real-world currency using an ATM.

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The Open Future: Living in Multiple Worlds -- Jamais Cascio  -- Worldchanging.org  -- March 20, 2006

The author looks at the potential 'worldchanging' implications of three virtual reality technologies: Augmented Reality, Virtual Worlds, and Simulations.

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Virtual Reality Prepares Soldiers for Real War -- Jose Antonio Vargas  -- Washington Post  -- February 14, 2006

The U.S. military is studying the way realistic combat video games (ex. "Halo" and "Doom") have transformed the way the United States military fights wars, as well as soldiers' ways of killing.

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Ogre to Slay? Outsource It to Chinese -- David Barboza  -- New York Times  -- December 09, 2005

The New York Times reports that well over 100,000 Chinese are working as 'gold farmers' -- playing online role playing games and selling the virtual currency, items, and experience they generate for real world money.

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Game aims to make vintage Communism a hit with children -- Cheng-Ching Ni  -- Los Angeles Times  -- November 06, 2005

Fed up with what it sees as the corrupting influence of computer games on youth, the Chinese government plans to introduce to the online world a new cast of characters based on old-fashioned Communist values.

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Cybertroops Keep War Games Real -- Dan Orzech  -- Wired News  -- August 24, 2005

The Pentagon marshals thousands of computer-generated soldiers, tanks, ships and networked flight simulators to make large-scale training exercises more realistic than ever before.

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