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   KEYWORDS : VIRTUAL ECONOMIES
News Resources Bibliography
Entropia Universe Players Can Cash Their Online Earnings at the A.T.M. -- Seth Schiesel  -- New York Times  -- May 02, 2006

Entropia, an online computer games is taking an ambitious step to meld their in-game economy with the real global financial system by allowing players to withdraw virtual funds into real-world currency using an ATM.

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Ogre to Slay? Outsource It to Chinese -- David Barboza  -- New York Times  -- December 09, 2005

The New York Times reports that well over 100,000 Chinese are working as 'gold farmers' -- playing online role playing games and selling the virtual currency, items, and experience they generate for real world money.

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Computer characters mugged in virtual crime spree -- Will Knight  -- New Scientist  -- August 18, 2005

A man has been arrested in Japan on suspicion carrying out a virtual mugging spree by using software "bots" to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash.

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Wage Slaves: Profiting off of Massively Multiplayer Online Games -- James Lee  -- 1UP  -- July 05, 2005

1UP explores the growing underworld of gaming sweatshops where low-wage workers are paid to collect virtual gold and items in popular online games for resale.

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Second Life and the virtual property boom -- Aleks Krotoski  -- Guardian  -- June 14, 2005

An interview with the developers of the online game, Second Life, on the booming trade in virtual property.

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Virtual worlds wind up in real world's courts -- Tom Loftus  -- MSNBC News  -- February 04, 2005

An overview of some of the legal and philosophical issues faced by the growing online gaming industry as people start taking their virtual property holdings more seriously.

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Gray Market -- Mark Russell  -- Newsweek  -- October 11, 2004

A look at the virtual economy that has evolved around the mega-popular Korean Massively Multiplayer Online Role Playing Game (MMORPG), Lineage, and the efforts of regulators and designers to control the inflation and organized crime that followed.

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Virtual World Economy: It's Namibia, Basically. -- Edward Castranova  -- Terra Nova  -- August 03, 2004

The author analyzes the economic impact of virtual economies and finds that it is greater than several developing countries including Nambia.

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Virtual real estate boom draws real dollars -- Michael Learmonth  -- USA Today  -- June 06, 2004

Investors and entrepreneurs are buying and selling virtual real-estate properties in popular online reality games.

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Game Theories -- Clive Thompson  -- The Walrus  -- June 01, 2004

Clive Thompson explores the legal and social challenges of virtual economies as they continue to evolve and become big business for offline brokers and virtual currency markets.

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