War Games


War Game Reveals U.S. Lacks Cyber-Crisis Skills -- Ellen Nakashima  -- Washington Post  -- February 17, 2010
Information Warfare

A war game, sponsored by a nonprofit group and attended by former top-ranking national security official exposed gaps in U.S. preparedness for cyberwarfare.

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U.S. concludes 'Cyber Storm' mock attacks -- Ted Bridis  -- Seattle Post Intelligencer  -- February 10, 2006
Information Warfare

The U.S. government recently concluded its "Cyber Storm" wargame Friday, its biggest-ever exercise to test how it would respond to devastating attacks over the Internet from anti-globalization activists, underground hackers and bloggers.

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Virtual Reality Prepares Soldiers for Real War -- Jose Antonio Vargas  -- Washington Post  -- February 14, 2006
Virtual Reality

The U.S. military is studying the way realistic combat video games (ex. "Halo" and "Doom") have transformed the way the United States military fights wars, as well as soldiers' ways of killing.

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Cybertroops Keep War Games Real -- Dan Orzech  -- Wired News  -- August 24, 2005
Virtual Reality

The Pentagon marshals thousands of computer-generated soldiers, tanks, ships and networked flight simulators to make large-scale training exercises more realistic than ever before.

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US Army reveals its There-based simulation -- Lauren Gonzalez  -- Gamespot  -- April 21, 2004
War Games

A lengthy interview with Dr. Michale Macedonia, the principal designer behind the U.S. Army's foray into MMPORG based training. The massively multiplayer simulation will be used by military personnel to train troops in urban situations before they are airlifted to a battle zone.

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US military creates second Earth -- Staff  -- BBC News  -- February 23, 2004
Virtual Reality

The US Army is building a second version of Earth on computer to help it prepare for conflicts around the world. The detailed simulation will be drawn from a real-world terrain database and will be drawn to the same scale as the original.

The project was recently disclosed in an online interview at the gamer website, homelanfed.com.

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At Play, It Takes the Army to Save a Village -- J.C. Herz  -- New York Times  -- February 3, 2003
War Games

The U.S. military is spending millions to develop computer games that are _less_ violent than what is commercially available for training its forces for the challenges of peacekeeping and modern warfare.

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More Than Just a Game, but How Close to Reality? -- Amy Harmon  -- New York Times  -- April 3, 2003
Massively Multiplayer Online Role Playing Games

The possibilities of networked computers, combined with an increasingly remote-controlled military, have spurred interest in adapting the architecture of multiplayer games like Everquest and Ultima to create a "persistent world" for training and perhaps more. However, some military trainers worry that the more the games seem like war, the more war may start to seem like a game.

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Virtual Reality: Preparing for Terrorism in the Digital Age -- Tariq Malik  -- Space.com  -- March 19, 2003
Virtual Reality

Virtual reality, that computer-driven replacement for the here and now, may offer a versatile proving ground for police officers and emergency crews training to respond to future terrorist attacks.

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Wargames Zero In On Knotty Milspace Issues -- William B. Scott  -- Aviation Week and Space Technology  -- October 29, 2001
Space Warfare

Virtual conflicts set 15 years in the future allow U.S. leaders to explore the pros and cons of using military space power in terrestrial battles.

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