War Games


Virtual Reality Prepares Soldiers for Real War -- Jose Antonio Vargas  -- Washington Post  -- February 14, 2006
Virtual Reality

The U.S. military is studying the way realistic combat video games (ex. "Halo" and "Doom") have transformed the way the United States military fights wars, as well as soldiers' ways of killing.

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U.S. concludes 'Cyber Storm' mock attacks -- Ted Bridis  -- Seattle Post Intelligencer  -- February 10, 2006
Information Warfare

The U.S. government recently concluded its "Cyber Storm" wargame Friday, its biggest-ever exercise to test how it would respond to devastating attacks over the Internet from anti-globalization activists, underground hackers and bloggers.

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Cybertroops Keep War Games Real -- Dan Orzech  -- Wired News  -- August 24, 2005
Information Warfare

The Pentagon marshals thousands of computer-generated soldiers, tanks, ships and networked flight simulators to make large-scale training exercises more realistic than ever before.

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US Army reveals its There-based simulation -- Lauren Gonzalez  -- Gamespot  -- April 21, 2004
Massively Multiplayer Online Role Playing Games

A lengthy interview with Dr. Michale Macedonia, the principal designer behind the U.S. Army's foray into MMPORG based training. The massively multiplayer simulation will be used by military personnel to train troops in urban situations before they are airlifted to a battle zone.

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US military creates second Earth -- Staff  -- BBC News  -- February 23, 2004
Virtual Reality

The US Army is building a second version of Earth on computer to help it prepare for conflicts around the world. The detailed simulation will be drawn from a real-world terrain database and will be drawn to the same scale as the original.

The project was recently disclosed in an online interview at the gamer website, homelanfed.com.

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More Than Just a Game, but How Close to Reality? -- Amy Harmon  -- New York Times  -- April 3, 2003
War Games

The possibilities of networked computers, combined with an increasingly remote-controlled military, have spurred interest in adapting the architecture of multiplayer games like Everquest and Ultima to create a "persistent world" for training and perhaps more. However, some military trainers worry that the more the games seem like war, the more war may start to seem like a game.

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Virtual Reality: Preparing for Terrorism in the Digital Age -- Tariq Malik  -- Space.com  -- March 19, 2003
War Games

Virtual reality, that computer-driven replacement for the here and now, may offer a versatile proving ground for police officers and emergency crews training to respond to future terrorist attacks.

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At Play, It Takes the Army to Save a Village -- J.C. Herz  -- New York Times  -- February 3, 2003
War Games

The U.S. military is spending millions to develop computer games that are _less_ violent than what is commercially available for training its forces for the challenges of peacekeeping and modern warfare.

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Outgaming Osama -- David Ignatius  -- Washington Post  -- December 5, 2002
Massively Multiplayer Online Role Playing Games

The U.S. military is holding a forum to explore what lessons can be learned from MMPORGs for fighting terrorist networks. The hope is that the MMPORG model might provide new insight into how to organize military planning and operations.

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Toward a Containment Strategy for Smallpox Bioterror: An Individual-Based Computational Approach -- Joshua M. Epstein, Derek A. T. Cummings, Shubha Chakravarty,Ramesh M. Singa, and Donald S. Burke  -- Brookings Institute CSED Working Paper  -- December 1, 2002
War Games

Using computer simulations, experts from the Brookings Institution and the Johns Hopkins Center for Civilian Biodefense have devised a strategy to contain a smallpox attack. Based on the computer model, they have developed an alternative strategy for vaccinating against smallpox.

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