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   VIRTUAL REALITY : MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES
News Resources Bibliography
More Internet users getting a virtual life -- Ellen Lee  -- San Francisco Chronicle  -- October 08, 2007

The online universe is brimming with dozens of virtual worlds vying to build sustainable life in the "avatar age."

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Virtual game is a 'disease model' -- Staff  -- BBC Sci/Tech  -- August 21, 2007

An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, scientists suggest.

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Putting a Second Life First -- David LaGesse  -- U.S. News & World Report  -- January 21, 2007

Second Life, the popular online virtual world, has announced its plans to open-source access to its backend as a way of meeting increasing demand.

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Virtual economies attract real-world tax attention -- Adam Pasick  -- Scientific American  -- October 16, 2006

Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.

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The Open Future: Living in Multiple Worlds -- Jamais Cascio  -- Worldchanging.org  -- March 20, 2006

The author looks at the potential 'worldchanging' implications of three virtual reality technologies: Augmented Reality, Virtual Worlds, and Simulations.

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Ogre to Slay? Outsource It to Chinese -- David Barboza  -- New York Times  -- December 09, 2005

The New York Times reports that well over 100,000 Chinese are working as 'gold farmers' -- playing online role playing games and selling the virtual currency, items, and experience they generate for real world money.

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Game aims to make vintage Communism a hit with children -- Cheng-Ching Ni  -- Los Angeles Times  -- November 06, 2005

Fed up with what it sees as the corrupting influence of computer games on youth, the Chinese government plans to introduce to the online world a new cast of characters based on old-fashioned Communist values.

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Computer characters mugged in virtual crime spree -- Will Knight  -- New Scientist  -- August 18, 2005

A man has been arrested in Japan on suspicion carrying out a virtual mugging spree by using software "bots" to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash.

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Wage Slaves: Profiting off of Massively Multiplayer Online Games -- James Lee  -- 1UP  -- July 05, 2005

1UP explores the growing underworld of gaming sweatshops where low-wage workers are paid to collect virtual gold and items in popular online games for resale.

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Second Life and the virtual property boom -- Aleks Krotoski  -- Guardian  -- June 14, 2005

An interview with the developers of the online game, Second Life, on the booming trade in virtual property.

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