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   VIRTUAL REALITY : U.S. MILITARY
News Resources Bibliography
Be all that you can be -- virtually -- Michael Soller  -- Los Angeles  -- July 11, 2004

The U.S. Army spends $1.4 billion each year on elaborate virtual reality simulations, and in the past decade the electronic arts have taken the luster off live training, or what one of the Army's top simulation experts refers to as "go out in the woods and mess around." Today's motto? "All but war is simulation."

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Virtual Camp Trains Soldiers in Arabic, and More -- Margaret Wertheim  -- New York Times  -- July 06, 2004

University of Southern California researchers are developing an immersive, virtual reality environment similar to MMPORGs that will help train U.S. soldiers to speak Arabic.

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Army Sets Up Video-Game Studio -- John Gaudiosi  -- Wired News  -- June 21, 2004

The U.S. Army, riding the success of its action video game America's Army, has set up a video-game studio with industry veterans to write other kinds of software to simulate training for a variety of armed forces and government projects.

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Controlling Cybernetic Crowds -- Henry S. Kenyon  -- Signal  -- December 01, 2002

Future virtual training environments may provide soldiers with computer-generated opponents who realistically portray anger, fear and fatigue. Researchers are adding human behavioral and cultural data to software to accurately depict crowd and adversary reactions. By introducing these layers of authenticity, scientists hope to enrich the quality of the learning experience that simulation systems offer.

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U.S. Army to Release Computer Game -- D. Ian Hopper  -- Reuters  -- July 02, 2002

Attempting to woo computer-savvy young people, the U.S. Army has released the first installment of an ambitious new computer game that will let players be all they can digitally be. The game lets a player assume the role of a new recruit on an Army team pitted in an online battle against terrorists.

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