Virtual Reality


Filtering Reality -- Jamais Cascio  -- Atlantic Monthly  -- November 1, 2009
Metacomputing

Jamais Cascio warns that augmented reality technologies could be misused to further the already crippling levels of political polarization in society.


'Toy Universe' Could Solve Life's Origins -- Leslie Mullen  -- Space.com  -- July 2, 2009
Metacomputing

A new distributed computing project, the EvoGrid, hopes to enlist millions of volunteers to use their desktop computers to power a simulation that can determine how life emerged from the primordial soup.


Physics brings realism to virtual reality -- Colin Barras  -- New Scientist  -- June 28, 2009
Virtual Reality

The latest multi-core processors and some smart software allow techniques used by physicists and engineers to simulate the real world in extreme detail, creating virtual worlds governed by real physics, rather than the simplified versions used today.


NASA Creating Online Multiplayer Video Game -- Jeremy Hsu  -- Space.com  -- February 19, 2009
Virtual Reality

NASA has signed developers on to create its first massively multiplayer online video game (MMO), called "Astronaut: Moon, Mars & Beyond." Players would take on astronaut roles such as roboticist, rather than becoming a grenadier or sniper in a more combat-oriented game.


More Internet users getting a virtual life -- Ellen Lee  -- San Francisco Chronicle  -- October 8, 2007
Massively Multiplayer Online Role Playing Games

The online universe is brimming with dozens of virtual worlds vying to build sustainable life in the "avatar age."


Virtual game is a 'disease model' -- Staff  -- BBC Sci/Tech  -- August 21, 2007
Massively Multiplayer Online Role Playing Games

An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, scientists suggest.


Putting a Second Life First -- David LaGesse  -- U.S. News & World Report  -- January 21, 2007
Massively Multiplayer Online Role Playing Games

Second Life, the popular online virtual world, has announced its plans to open-source access to its backend as a way of meeting increasing demand.


Virtual economies attract real-world tax attention -- Adam Pasick  -- Scientific American  -- October 16, 2006
Virtual Reality

Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.


Entropia Universe Players Can Cash Their Online Earnings at the A.T.M. -- Seth Schiesel  -- New York Times  -- May 2, 2006
Virtual Reality

Entropia, an online computer games is taking an ambitious step to meld their in-game economy with the real global financial system by allowing players to withdraw virtual funds into real-world currency using an ATM.


The Open Future: Living in Multiple Worlds -- Jamais Cascio  -- Worldchanging.org  -- March 20, 2006
Massively Multiplayer Online Role Playing Games

The author looks at the potential 'worldchanging' implications of three virtual reality technologies: Augmented Reality, Virtual Worlds, and Simulations.

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